Despite not having the ability to scavenge from downed machines, you can grab trophies off of them and examine them as if you’re holding it yourself with great detail. It’s disjointing for me, but effective for some.Ĭall of the Mountain isn’t by any means an open world game, but the level design is done well enough to give you the space to explore some neat elements like a dilapidated tower that’s hiding a collectible item, or a ledge that if you look over you will see a target to shoot down. For those that suffer motion sickness, you can enable an accessibility feature that adds borders around your vision with eye tracking. It was irritating at first, and prompted me to redo my play space multiple times. Additionally, tracking would lose connection periodically, which threw me to an the VR environment view. However, I did have some weird tracking issues when it came to climbing – often I would catapult upwards to 10ft high while still holding on a ledge below. There’s a healthy flow of exploration and combat that works really well for in Call of the Mountain and the prospect of improvements really excites me. I was dodging and snapping to weak points with ease which really benefitted the layered gameplay it’s offering. Readying and shooting your bow took not time at all to learn given how accurate it is even with aim-assist off. There are predetermined paths the machines take, but I thought it was a great touch – this included hiding in tall grass before engaging with a Scrapper for example. While attending your missions, you will be matched with all types of dangers from environmental puzzles to Watchers – which had a surprising element of stealth. It’s a neat element that I did not expect going in. Another surprise for me was the Dawn’s Grasp hub space which can be roamed around between missions, which allows for you to interact with the folks, as well as partaking in arena challenges in an attempt to beat the high scores. There are no choice-base consequences, but you will have a different experience first time around compared to someone else which I did not expect. Additionally, each level is designed to have multiple paths with different outcomes. There are some physics-based properties that allows for items to be interacted with and tossed. There’s climbing that’s as deep as The Climb 2 in VR with tools such as pick axes and grapple hooks, alongside exploration and combat akin to Half Life: Alyx with exceptional interactivity. Climb, Scavenge and ShootĬall of the Mountain is a surprisingly robust game with great mechanics. The overarching plot isn’t as superfluous as one might expect in a Horizon game, but it works well enough, even if it’s a spinoff outside of the main story. Additionally, there’s a lot of story telling happening through the environment – the rusted metal works and crumbling ruins of the Old Ones is just as dense and detailed as the forest within the mountains. The interactions you have with some of the people that has captured you can be a bit disjointed at first, but over time you come to realize why. What shines in the narrative is the conversations Ryas has with himself as you trek through the mountains – revealing ever so lightly the situation he put himself in, and also who he is as a person. Despite the straight through plot that doesn’t really push the mainline narrative forward other than insight to the Carja Sundom, Call of the Mountain serves as a great entry to the VR experience Sony is promising with PSVR 2 – it tells a well-acted story with great voice work that helped through my 6hr journey. Coincidentally, this also leads to questions about Ryas’ brothers whereabouts. Upon you arrival to a small settlement called Dawn’s Graps, you are then task to reach the highest peak of the mountains called Sunspear to figure out what is causing the machines to go rampant – doing this would absolve all crimes given to you, since you’re the only one capable of doing this impossible task. Set before Horizon II: Forbidden West, you will be playing as Ryas, a Shadow Carja that was captured to face his crimes for playing a key role in the abduction of Prince Itamen. Throughout my playthrough, I couldn’t help but be excited for the prospect of what’s to come. Built from the ground up using Unreal Engine 4, Guerilla Games and Firesprite worked hard to deliver an experience filled with great presentation and layered gameplay elements, even if the story falls a bit flat. The PSVR 2 is out with a slew of launch games, but none is more anticipated than Horizon Call of the Mountain.
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